Install from GitHub
To install the RealtimeMeshComponent from GitHub requires a few steps.
-
You must have a C++ ready project. If you already have C++ code, you’re ready to go! If not you can go to
Tools -> New C++ Class
and create some template actor to convert your project to a C++ project. More Info can be foun here! -
You can download the plugin from GitHub depending on your version from one of the two links below. You can either download the project as a zip or clone the project by clicking the green
<> Code
button.- The Core version, which is free to use can be obtained here:
- The Pro version, which is paid-access can be obtained here:
-
If you downloaded the zip version, you must unzip the contents into the path:
{YourProject}/Plugins/RealtimeMeshComponent/
-
Compile and run your project, which the engine should be able to do automatically by opening the
.uproject
file or through your code editor of choice. -
From here if you’d like to use the RMC from C++ code, you simple need to add
RealtimeMeshComponent
to your.Build.cs
file like any other module you intend to use from C++.