Quick Start
Discover how to install and configure the RealtimeMeshComponent, as well as differences between Core and Pro versions.
Discover how to install and configure the RealtimeMeshComponent, as well as differences between Core and Pro versions.
You can purchase the RMC on the Unreal Engine Marketplace!
Installing the Realtime Mesh Component from the Unreal Engine Marketplace is as simple as purchasing the plugin, and installing it to your current engine like any other plugin.
From here if you’d like to use the RMC from C++ code, you simply need to add PublicDependencyModuleNames.Add("RealtimeMeshComponent");
to your Build.cs file for your project module like other modules from c++.
To install the RealtimeMeshComponent from GitHub requires a few steps.
You must have a C++ ready project. If you already have C++ code, you’re ready to go! If not you can go to Tools -> New C++ Class
and create some template actor to convert your project to a C++ project. More Info can be foun here!
You can download the plugin from GitHub depending on your version from one of the two links below. You can either download the project as a zip or clone the project by clicking the green <> Code
button.
If you downloaded the zip version, you must unzip the contents into the path:
{YourProject}/Plugins/RealtimeMeshComponent/
Compile and run your project, which the engine should be able to do automatically by opening the .uproject
file or through your code editor of choice.
From here if you’d like to use the RMC from C++ code, you simple need to add RealtimeMeshComponent
to your .Build.cs
file like any other module you intend to use from C++.
The example content is now contained within the plugin itself, within several Blueprints for different examples, or from a separate code module in the plugin RealtimeMeshExamples
that serve to demonstrate different concepts.
Make sure plugin content is visible in the content browser, if not you can enable it through Settings -> Enable Plugin Content
from the content browser.